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Re: Info-Thead zum Game

Verfasst: Do 2. Sep 2010, 15:30
von Arri
[Probably? Not avaiable at release? Kennen wir doch schon so leere Versprechungen ;)

There will probably be a system, which allows to transfer some of the playable species to other classes, which were not available for those species before.
Guilds ships won’t be available at release, but it’s definitely something the designers are heavily discussing.
Every class will feature more than three but less than ten companion characters.

Machen die echt nen MMO? Companions wayne?

Some companion characters can leave permanently, others will stay no matter how much you piss them off. Whenever a companion is about to leave, there will be big story events so that making a companion leave is always a very conscious decision.

Open PVP probably not avaiable at Release? Sorry aber solche Sachen stimmen mich echt nachdenklich...

As we asked about Open PvP, we were told that BioWare works together with the Warhammer Online Mythic guys on this feature. James added that this feature will definitely be implemented, if it’s not included at release.

Crafting nicht wichtig? OK hier erwarte ich mir einmal garnix von TOR, wäre zu komliziert für die Casuals die sie wohl mit dem Game ansprechen wollen...


James Ohlen couldn’t give us new information on crafting.

Re: Info-Thead zum Game

Verfasst: Do 2. Sep 2010, 18:25
von Parth
Arri hat geschrieben:[Probably? Not avaiable at release? Kennen wir doch schon so leere Versprechungen ;)

....
hallo Arri, steht hier alles bereits ein paar posts weiter oben:

http://www.darksidedefenders.com/forums ... 028#p33028

zu deinen punkten:

1. companions:

waren immer teil der tor-reihe. da wir es hier mit dem nachfolger zu tun haben, verwundert es nicht, dass es diese ebenfalls geben wird. auch das sie auf dem schiff zurückbleiben war eh und je so

2. open-pvp:

noch mal lesen: es wird auf jeden fall kommen, wenn nicht sogar vom start weg. sie haben vor kurzem die war-crew übernommen. das zeigt doch, dass sie hier zusätzliche knowledge eingekauft haben.

3. crafting:

woraus liest du, dass crafting "nicht wichtig" sei? es gibt mehrere offizielle bestätigungen zum crafting. es wird definitv keine resource spaws mit shifts und harvis geben. nochmal (zum gefühlten 10. mal hier im forum): es handelt sich hier nicht um ein spielkonzept a la swg. period.

4. zu "probably":

hier geht es um den punkt: wie kann ich weitere rassen für eine klasse freispielen.
guildships sind wieder ein anderes thema, sicherlich ein tolles für eine kommende expansion.

Re: Info-Thead zum Game

Verfasst: Fr 3. Sep 2010, 15:26
von Parth
Keine Ahnung, obs heute ein FF geben wird, jedenfalls hier der Schedule der PAX 2010 morgen:
Saturday, 5:00 PM - 6:15 PM, Main Theatre
Star Wars Games - REVEALED!

LucasArts and BioWare unite on stage once again to give PAX attendees an exclusive in-depth look at Star Wars: The Old Republic! Don't miss your chance to be the first to hear and see new details about the MMORPG that everyone is talking about. As an added bonus, attendees will also get an explosive look at a demo of Star Wars: The Force Unleashed II, the sequel to 2008's blockbuster best-seller. LucasArts will demonstrate now fugitive Starkiller's devastating force powers in an exclusive look at this galaxy-altering game.

Quelle: http://www.paxsite.com/paxprime/schedule.php

Re: Info-Thead zum Game

Verfasst: Fr 3. Sep 2010, 18:35
von Parth
Zum FF heute gabs das bereits bekannte Space Combat Vid.

keine Ahnung, ob ihr alle schon den SC-Infopage auf der offiziellen Seite kennt: http://www.swtor.com/info/systems/space-combat

Re: Info-Thead zum Game

Verfasst: Fr 3. Sep 2010, 18:38
von Nerabo
hab mir auch ein wenig mehr erhofft, naja ist ja noch ne weile hin bis es released wird :) wobei ich es jetzt spielen will. aion ist so langweilig... :(

Re: Info-Thead zum Game

Verfasst: Fr 3. Sep 2010, 21:29
von Parth
thread im offboard bzgl der größe der ord mantell map.

Quelle: http://www.swtor.com/community/showthread.php?t=192738
st let me start with sayin that I can't take credit for this work.
All credit for this goes to bibihest in here. He is named Hest on our guildboards, and when i asked if he had postet it in here, he said "no, its nothing special"..

Hehe, well i disagree, because the work and observations he has made so far seem kind of impressive to me, and no matter what its interesting and fun info.

It's an ongoing thing on our open guild boards HERE
But our boards are in danish, so here is a short recap..

First someone in here posted the Ord Mantell world map:
http://img709.imageshack.us/img709/3048/trooperw.jpg

I find it interesting to see how big the zone is. The little red circle is the Trooper starting area.
Its hard to estimate the size from this.

Then Hest find a detailed map, of a part of the world map, and put them together:
http://theoldrepublic.dk/?img=map.jpg

And then adds a few pics from the area to show the size comparison.
http://theoldrepublic.dk/map2.jpg

Here i go "WOOOW Cool"...
Then another guy Qrull time some running from A to B points and compare them to maps.

After that Hest posts this:
http://theoldrepublic.dk/?img=map3.jpg

And finally this where he jokes about having spare time to make the entire map in 3D..
http://theoldrepublic.dk/?img=wp-con...s/tor-room.png

Size Wise each square on the world map is around 200 meters x 200 meters. (600x600 ft.)
See this again: http://theoldrepublic.dk/map.jpg

With 10x10 squares on the world map, it is around 2km x 2km in size.

I have no idea if these numbers are accurate, but the pics and comparisons are cool enough =)

I will post updates if Hest keeps playing with this =) Or maybe he should keep updating in here himself ;o)

UPDATE1. Hest plays with more 3D modelling
http://theoldrepublic.dk/?img=images.../tor_area4.png

UPDATE2. Comparing the size to a trooper.
http://theoldrepublic.dk/?img=images...roopertest.png
Can you find the trooper down on this one? He is there!
http://theoldrepublic.dk/?img=images.../tor_area5.png

UPDATE3. Since you guys like it, i think that bibihest is giving you extra detail here hehe.
http://theoldrepublic.dk/?img=images...lding27081.png
http://theoldrepublic.dk/?img=images...lding27082.png

UPDATE4. The 3D par on the world map. =)
http://theoldrepublic.dk/images/rand...dmapwith3d.png
schön groß :)

Re: Info-Thead zum Game

Verfasst: Fr 3. Sep 2010, 21:41
von Parth
Thread im offboard, eine hands-on review

Quelle: http://www.swtor.com/community/showthread.php?t=191798

Nach der Lektüre lohnt sich auch dieser Posts im Thread: http://swtor.com/community/showthread.p ... dit4017080
Dort werden Fragen zur Review beantwortet.

Some friends on another forum I frequent asked me to do a write-up of my gameplay time with SWTOR at GamesCom. I figured I might as well post it here if anyone is interested.

First of all though, I'd like to thank Sean Dahlberg and Daniela Heine for making it possible for me to play for a nice long time without a queue, even though I turned up a bit late :P And of course for the chit chat. And I gotta thank HergenThaen just for being awesome and Alyssa Bridge for being such a character =p And Leo Olebe for reassuring me SWTOR will be awesome PvP-wise and everything.


Anyway, here is my experience with the Bounty Hunter, level 3. I haven't proof-read this and I wrote it on the fly early morning so I'm sorry for any spelling and grammar errors.

I didn't take many pictures or anything, just a few of the booth and some cosplayers:
http://www.flickr.com/photos/3072580...7624796491220/

--------


I got to play for about 45-50mins with a Bounty Hunter at level 3. Beforehand I was a bit sceptical because, well, it was only level 3 so i didn't expect much.
The UI is a lot like WoW as are the movements, so you can just sit down and instantly play the game without feeling unfamiliar or at a loss what to do or press. Of course being a sci-fi MMO and a new MMO they had the opportunity to have several improvements. Like the map gives a lot more detailed information, where important NPCs are, what their names are, what their purpose is (armor vendor, weapon vendor etc.) as well as having maps for inside buildings etc.
Character sheet, skills etc. are very much like WoW.

Graphics, though they are in the same sort of category as WoW's are definitely improved, a lot more crisp, high quality and the environment and textures have a lot more detail to them. Though character and equipment detail can be somewhat improved. (Though this was at level 3 so it could be that equipment detail gets a lot better at higher level stuff. NPCs looked very generic though).

Gameplay wise the first thing that really surprised me was that combat felt very smooth and right/nice. You don't really notice it until you get to play but it's smooth, you're always busy fighting and not just standing still waiting on or casting skills, even with the 3 abilities I had. I think a large part of this is due to the fact several abilities can be fired while moving. Out of my three combat abilities (blaster pistol burst, wrist rocket, flamethrower) two could be used while moving. So you'd generally run towards a group, shoot your wrist rocket knocking them back and off their feet, while still running towards them you'd be spraying them with blaster fire, then when you're close cover them in fire with your flamethrower. At the same time the AI runs for cover, like they might run back into the building and hide in there, hide behind cover, or just get some more range on you. You're also always fighting multiple enemies at once which does seem to make a lot of difference in gameplay, you're targeting the middle ones for AOE, feel outnumbered, etc.
In short, Combat felt very dynamic and fluid.

As cliché as it is the feature that really made the game standout from WoW was... yes... story. You still have the standard MMO go and kill X of Y. But I found that WoW had a total random nonsense story which covered 1 page and was about as interesting to look at as a turd. The quality voice over and a short to the point background story to even a mundane quest at least makes it feel more real and immersive. But what supported this even more is the fact that you have to make conversation choices. And even though these side quests might not have the most unique choices (yes ill help cause im nice, yes ill help but what do i get out of it, f- you ill just kill you) at least you got to spin the story your way and it made it feel like it was your character's game and not just a static game that's exactly the same for everyone. It made it feel less like a chore and much more a fun part of the game you were going through. I'm convinced that with the whole unique class story element leveling different alts (different classes) will be a lot more fun as well.

Besides normal kill quests there were also somewhat more interesting quests where your choices slightly matter more as well. For instance I was presented with a quest where this mother was asking for my help. Her son was to go to the Sith Academy to train to become a Sith but her husband took him away cause he didn't agree. She wants you to get him back to him. You can can basically just be a nice guy and accept the quest, get more credits out of her or you wont'do it, or not really bother with the quest. (Light Side / Dark Side points accordingly) When you find the dad he tells you he went to the Sith Academy himself but it was a horrible place to be at, where you either rise to power or you die trying and he wanted to shield his son from that. You get to either let him go and tell the mother that you pursued them but they got away to their starship and fled, you get to just let them go if they pay you credits, or you kill the dad and take the son back. Because it ties into the Sith mentality and the nature of the Sith Academy (world story) it's just a bit more interesting than the totally generic stuff you generally encounter.

You also have pretty generic quests but they tie into the overall story of the region you are questing in. Like conflicts with gangs you are introduced to, who the leaders are, what sort of problems they're having, the hutt gangsters that want to get rid of them and so on. So even though you're just killing X of Y you still do it in a larger context tying into what's happening in that particular area/region. And as you progress this story slowly expands and you start becoming part of it.
It's really a lot like KOTOR in that respect really.

Other tidbits I noticed;
Bind Points - Each town seemed to have a place you could bind at. This seemed very similar to DAoC's bindstone system, which I prefer over World of Warcraft's Corpse Run. I didn't die but I assume it works the same. (Speculation If you die you get returned to your bind point, I don't know what you lose (like xp / durability) or get some sort of temp penalty but at least you are in control of your character in a safe location. And can decide to go back to where you were, or if you were finished just go somewhere else. And not walk all the way back to the bottom of a cave to ress there and have to fight your entire way out again

Skills went up to about level 40-50. There weren't that many, but you get to pick your advanced class at level 10(?) so I assume that would unlock a lot more of your skills. Which, I speculate, means your advanced class dictates what skills and abilities you have far more than just your basic class. Which is good!

They already had vendors everywhere selling all sorts of gear (good stuff with bonuses too) which seems to tell they have a lot of that stuff sorted out already for at least the lower levels.

Overall it was very polished, and I didn't mind the graphics/style (which I did before I got to play it). Everything flows well into each other and is a whole rather than a bunch of individual elements. I was expecting to be somewhat disappointed but I really enjoyed it and can't wait to play more. I need my next SWTOR shot!


Some critique: NPC / Character / Armor detail can use some more work, they seem to look a bit generic at the moment.
Still a bit of problems with NPC pathing. Like I had some of my enemies climb a wall and stand on the roof of a building. (Nothing a rocket to the face couldn't fix though)

I found the character animations to be... odd. Movement animations being the worst. The Bounty Hunter seemed a bit like a robot where the legs move independently from the torso. I'm also not a big fan of the way the gun is held in a static steady position (fore arms up).


Overall, I just really enjoyed my time playing and it flew by. It was easy to get into, but definitely had it's own touch and feel to it. MMOs have traditionally copied features like the UI because they have been proven to work well and well, they don't really dictate your game. The same is true of SWTOR compared to WoW. But the game has a 100% unique feel to it and is a blast to play even from the early levels on!



THE END!
----

Several members have asked me questions in this thread and Varnsta was kind enough to make a summary of these questions and my answers in this post:
http://swtor.com/community/showthrea...80#edit4017080

Re: Info-Thead zum Game

Verfasst: So 5. Sep 2010, 09:21
von Parth
Parth hat geschrieben:
Parth hat geschrieben:Community Member "GamewisX" stellt in einem seiner Threads Infos rund um die PAX zusammen; am WE immer wieder reinschauen!

http://www.swtor.com/community/showthread.php?p=4035299
dieser thread erreichte die 1000er marke bevor die show gestartet ist, checked hier für fortsetzung:

http://www.swtor.com/community/showthread.php?t=197699
und da dieser dann auch 1000 posts erreichte hier die dritte version:

http://www.swtor.com/community/showthread.php?t=197869



da der thread auch heute noch geupdatet wird, könnte sich der link nochmals ändern. hier mal zwei, drei dinge, die für euch herausgestellt habe - es gibt aber noch mehr infos im thread, also reinschauen lohnt sich:

neues video auf der off page: http://www.swtor.com/media/trailers/mys ... d-republic (bis zur letzten sekunde gucken :))
iview mit dallas dickinson: http://www.youtube.com/watch?v=ED-eyxl_src
screenshot character generation (8 slots): http://i843.photobucket.com/albums/zz35 ... G_0146.jpg
screenshot overlooking ord mantell: http://i843.photobucket.com/albums/zz35 ... G_0145.jpg

ich werde vielleicht morgen mal eine gesamtübersicht verfassen.

Re: Info-Thead zum Game

Verfasst: So 5. Sep 2010, 10:41
von Parth
iview im rahmen der pax mit Blaine Christine auf darth-hater:

http://darthhater.com/2010/09/04/pax-20 ... interview/

Re: Info-Thead zum Game

Verfasst: So 5. Sep 2010, 18:56
von Nerabo
thx nochmal fürs infosammeln :)