Re: Info-Thead zum Game
Verfasst: Do 18. Nov 2010, 21:05
mehr zum crafting:
DH quotes, interview mit Daniel Erickson, part#1 : http://darthhater.com/2010/11/12/daniel ... ew-skills/
DH vid (von part1#) + quotes aus dem iV mit Daniel Erickson, part#2 : http://darthhater.com/2010/11/17/daniel ... continued/
aus diesem iv zwei quotes:
und: DH iv mit neuem comm.manager, Stephen Reid: http://www.youtube.com/watch?v=mhi_WYR9WxI
DH quotes, interview mit Daniel Erickson, part#1 : http://darthhater.com/2010/11/12/daniel ... ew-skills/
DH vid (von part1#) + quotes aus dem iV mit Daniel Erickson, part#2 : http://darthhater.com/2010/11/17/daniel ... continued/
aus diesem iv zwei quotes:
How do you the player craft in Star Wars: The Old Republic? Are there recipes you loot or you learn from other people in the galaxy?
Daniel Erickson: The beginning stuff you do when you learn a crafting skill... you get a number of recipes. There are also recipes that you can discover out in the world. There are recipes that are very rare. One of the important overall goals that we haven't talked about Crew Skills is that there will be "go to" people. You will be able to craft items that are the top tier of things in the game. It is going to be very possible that there are only one or two people on the server who know how to craft specific things. There is a whole lot of discovery involved.
The Crew Skills system is a place for everyone -- whoever wants to play can come play. The missions system is super accessible, and even if you aren't into crafting, you can play with those. People who want to be a master at crafting -- and really want to be those who are the go to people on the servers -- they are going to put a ton of work into it. We're not going to talk quite yet about how you get some of these recipes but suffice to say, they will be in demand as crafters and it will not be something you can casually do.
Is there still some personalization you can do to the items you create?
The items you create are by their very nature personalized, so we definitely maker's mark everything. As crafters go further and further into their art, they will start to learn things that other crafters do not know. Eventually, the hope is that you develop sort of a specialization and a concept of the things that you craft. And that is probably going to adjust very much by which skill pairings you decided to grab. To give sort of a hint, there are mission skills that may help out crafters more because you have more of a chance going and getting specific things or specific recipes -- they are going to help the whole piece. At the top level, for the people who are really, really pushing the Crew Skills... everyone is going to get fairly unique with it.
und: DH iv mit neuem comm.manager, Stephen Reid: http://www.youtube.com/watch?v=mhi_WYR9WxI