- Es gibt zerstörbare Objekte.How is terrain interactive and protective?
JO:The Cover mechanic is crucial. You can destroy objects like barrels in the Taral V flashpoint. Worlds feel alive - shuttles flying by, etc.
DE: Objects block blaster shots and break line of sight.
- Line of Sight spielt im PVP/PVE eine Rolle.
Equipment repair gold sink?
JO: Repairs and mounts are gold sinks.
- Equipment kann Schaden nehmen und muss repariert werden.
- Es gibt Mounts (spekulation: Banthas, Speeder Bikes, Av21 .. etc)
- Es wird kein Faction Switching geben !Are there rewards for going one way or another alignment-wise?
DE: Yes, I was really evil as a Sith Inquisitor but then there was a pair of gloves that was light-only that I wanted. Kim Vaal was NOT happy with me.
JO: Faction-switching was talked about but it was passed on for story reasons. Three factions were also considered but it would have been too expensive.
- Um brauchbares Equipment zu bekommen muss man Endgame Content farmen/erledigen (PVP/PVE - unklar), oder man hat ein Crafter Network.Does player manufacturing have a place in the game economy?
DE: Crafting is a passion of mine. We're not EVE. We're loot based, but we're past WoW, more complex and a lot of social of interaction. To get gear, you'll either be pounding end game or gathering a network of crafters.
- Es gibt grosse zusammenhängende "Welten". Instanzen werden nur verwendet um Story Plots immersive zu gestalten ( Es gibt beispielsweise keien Warteschalgen um Bosse zu bekämpfen)How much is instanced?
JO: The game is not linear single-player. Alderaan is 7-8 World of Warcraft Zones in size. Phasing is used, but it is not everywhere.
DE: Phasing is used to ensure pivotal plot points are immersive. No lines to fight bosses. Everything to Cloud City an example - Luke goes off to fight Vader alone. (cloud city not mentioned as in game, only as example)
- Das wiederum schliesst "Raids ala WOW" aus. (Endboss legen ... 4 Studen Nasebohren ... auf Respawn warten)
- Geschlecht und Rasse der Spieler spielt eine RolleAre dialogue options always the same for flashpoints?
DE: Dialogue not randomized, but it does branch so there are multiple ways to play the conversation. Group content tends to be more wild because of that.
HH: Every conversation has 3 choices, so branching will take multiple playthroughs to discover.
JS: Gender/race effects dialogue options and results.
- Die Unterhaltungen sind nicht immer gleich. es gibt immer 3 Möglichkeiten. bei 4-5 (oder mehr) verschiedenen Sätzen könnt ihr euch ausrechnen wie viele Möglichkeiten es gibt.
The more light/dark you are, how does that change player interactions?
DE: Players can't sense alignment. In kotor, you got Dark Side points for being snarky, which I didn't like. In tor, your actions are what count. Eventually, the jedi council will notice.
HH: Hey, you saved that planet but you killed a lot of people.
DE: There will be restrictions on your late game choices based on your early choices.
- Man kann Flashpoints "farmen"Daniel Erickson mentioned that flashpoints replayable, but everything else is play as it is.