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Re: Info-Thread zum Game

Verfasst: Mo 12. Sep 2011, 01:51
von Parth
das wegschmeißen der "ware" beim smuggler ist übrigens sein aggro dump.

Re: Info-Thread zum Game

Verfasst: Mo 12. Sep 2011, 08:14
von Ulfin
Parth hat geschrieben:das wegschmeißen der "ware" beim smuggler ist übrigens sein aggro dump.
Geil! Also doch nicht extra gescriptet für das Video. :)
Vom Style her ist der Schmuggler mein absoluter Favorit! Zu schade, dass er ein dreckiger Rebell ist! :csw_trooper: e

Re: Info-Thread zum Game

Verfasst: Fr 16. Sep 2011, 21:45
von Morgot

Re: Info-Thread zum Game

Verfasst: Mo 19. Sep 2011, 12:36
von Parth
Morgot hat geschrieben:FF: Studio-Insider: Kampfanimationen
Daraus mal Q&A's in den Fokus; denn die sind das in meinen Augen eigentlich interessante am FF:

Q: Will there be any kind of arena system? If so, which brackets will it support? - Inquiescent

A: ‘Arena System’ has come to mean two different things depending on the context: Single Elimination PvP game mode and Ranking/Tournament Systems. Whether or not we add that game mode to The Old Republic’s current lineup (domination, assault and bombing run) is TBD. However, one of the top things on our list for post launch is a rated Warzone system where players can form teams, earn team ratings, earn individual ratings, as well as participate in tournaments, etc.
Q: What incentives will there be for players to focus on targets outside of the typical “gank the healer” strategy; and how will factors such as burst damage, crowd control and “PvP tanking” play a role in accomplishing this? – Marsobot

A: Winning will be the incentive. Attacking the healer will be the right decision sometimes, but not always. A key contributor in ensuring this is the tanks’ Guard and Taunt abilities. Guard will redirect half of the damage through the Tank’s mitigation and avoidance. A taunted target will deliver less damage to everyone but the tauntee. Players will be able to easily visualize which Tanks are guarding and taunting, who their targets are, and when damage is deflected through clear animations and effects. This adds to the dynamics of a skirmish as players of varying skill levels can easily react to and be on their toes about who the real targets of opportunity are and when. Additionally, Tanks will be recognized and rewarded for how much damage they deflect in this fashion on Warzone scoreboards.

We have a fairly large health pool to burst damage potential ratio. This allows for burst damage to be useful when the time is right, while not letting it dictate the outcome of all skirmishes.

And as far as crowd control goes, there is ‘Resolve.’ Every time a player is crowd controlled they build up Resolve, which is pictured as a bar over the characters head (below the health bar). Once a player’s Resolve Bar is full it changes colors and starts to decay over time, during this they are immune to crowd control. The visual element helps with PvP accessibility, and tuning the Resolve values allows us to achieve a fun tempo ensuring crowd control as its place but isn’t the end all be all of PvP.

- pazaak und swoop rennen evtl im game
- dual specs wohl nach launch
- kein cross-sever q's für warzones
u.a.

Re: Info-Thread zum Game

Verfasst: Di 20. Sep 2011, 22:59
von Parth
Damion Schubert hat geschrieben:That being said, some of the ideas that were planned for post-launch got raised in priority, based on feedback and metrics from our testing. Nothings set in stone until we hit launch day, obviously, but were aiming to get more into launch now. Of particular note, the dressing room made it in (alt-rightclick to preview an equipment pieces appearance on you or your companion). The ability for group leaders to mark targets with symbols his party members can see just went in. We also have a couple of minor features were putting in designed to make it easier for players to find and form groups features Im more willing to talk about once weve vetted them as improvements to the game in general.
fully-iv: http://torwars.com/2011/09/19/torwars-i ... e-details/

Re: Info-Thread zum Game

Verfasst: Fr 23. Sep 2011, 10:56
von Morgot
http://www.gamespot.com/pc/rpg/star-war ... ot;title;1

Artikel mit Frage&Antwort zu Companions und nem 7 Min Video.

Re: Info-Thread zum Game

Verfasst: Sa 24. Sep 2011, 09:21
von Morgot
FF: Im Prinzip wie bei Gamespot, nur etwas mehr Text ;)
Gefährten-Neuerungen - Teil 1
Das Video im zweiten Teil vom FF ist das gleiche wie bei Gamespot.

Re: Info-Thread zum Game

Verfasst: Sa 24. Sep 2011, 09:45
von Parth
sehr sinnvolle änderungen - round of applause

Re: Info-Thread zum Game

Verfasst: Fr 30. Sep 2011, 08:41
von Parth
gestern gingen neue beta-invites raus. checkt eure emails

http://www.swtor.com/community/showthread.php?p=9487235

Re: Info-Thread zum Game

Verfasst: Fr 30. Sep 2011, 09:22
von LibertyValance
Hab ne Mail bekommen das sie hoffen das ich die beta genieße und sie ne Umfrage fur testet haben. Nur wo habe ich den invite ?oder lese die Email falsch :))